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There are currently different 55 obtainable common researchers. Higher rarity researchers generally affect more resources or offer more potent effects with some exeptions.Ĭommon researchers have cards with a white background.
Adventure capitalist support codes 2019 plus#
There are four researcher rarity levels plus the event researchers.
Speed: Automates and decreases the production time of resources. Science: Increases the amount of science earned in capsules. Trade: Increases the amount of comrade granted from Trades. Power: Increases the production output of resources. Discount: Decreases the purchase cost of industries. Chance: Increases the chance to produce bonus resources.
Cards: Increases the amount of researcher cards earned in capsules. Bonus: Increases the amount of bonus resources produced. Each researcher has one of the following modifiers: Researchers apply boosts to resources, Trades, or the contents of Capsules. Starting with the Atlantis event in June 2019, events can also provide unique researchers (not otherwise available in Capsules or the shop) as rewards. Researchers are also available as rewards from Events, in addition to the Capsule rewards that Events also offer. Supreme Cards: 20,000 science per extra card. Event Cards: 1,000 science per extra card. Epic Cards: 500 science per extra card. Common Cards: 5 science per extra card. The amount of science the player will get for excess cards is half what they would spend for buying the cards from the shop: When a player collect extra cards after collecting all the cards needed for reaching the maximum level, they will be converted into science. The value of all capsules (exept Supreme Capsule that is fixed) will increase and the cost per card will decrease with higher ranks because the numbers of cards per capsule will increase, while the prices stay the same. The values have been calculated using the base rates as shown on the Capsules page. The given values are calculated using only the specified type of card. Note: Most Capsules contain more than one type of card. Epic Capsule Varies, from 1200 science per card (depends on rank, Higher ranks make epic capsules more valuable, for ex, rank 90's epic capsule is 20 epic cards, so that is 500 science per card). Supreme Cards: 40,000 science OR 1,500 gold per card.
Epic Cards: 1,000 science OR 50 gold per card. Rare Cards: 100 science OR 5 gold per card. Common Cards: 10 Science OR 0.5 Gold per card. Researchers can be bought directly in the Shop for the following prices: The main way of obtaining researchers is to open Capsules.